Saturday, 23 November 2013

preparing for the specials

Hye blenderers!
as pointed out previously i have decided to do a special episode to say thanks for subscribing, and as i am almost at the 100 subscriber target, I should really start preparing.

     so what is it all about first? well I asked a few weeks ago for suggestions on things that you might like to see translated from Maya or a C4D tutorial, and the suggestion i got back was for a skin deformation tutorial. ok fine, not a problem, except i have no idea how to do it!
      My focus for the next couple of weeks will be to figure out how blenders deform tools work. I will be looking at the various ways blender deforms stuff so shape keys, lattices, soft bodies mesh deformers displacement textures, basically whatever i can come up with to create a nice skin deform effect.
      but not to leave you all in the cold waiting, I obviously will need some assets, namely a skin to deform, so for my next few tutorials i will be covering the basics of creating an animation ready "thing" that in the special episode I will be discussing and building the deform rig ready for animation, so for my next tutorial I shall cover the basics of sculpting a base "mannequin" ready for  topology to be applied in preparation for sculpting. this will be a low detail sculpt of forms but with enough detail to recognise it as a creature.
      I shall be doing that over the weekend, hope fully I'll have it done by saturday afternoon so you all have time to play with it ( well the technique any way, theres no point in me releasing a startup blend really as you already have a default cube!)
So until then happy blending, see you all soon

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