Saturday, 23 November 2013

preparing for the specials

Hye blenderers!
as pointed out previously i have decided to do a special episode to say thanks for subscribing, and as i am almost at the 100 subscriber target, I should really start preparing.

     so what is it all about first? well I asked a few weeks ago for suggestions on things that you might like to see translated from Maya or a C4D tutorial, and the suggestion i got back was for a skin deformation tutorial. ok fine, not a problem, except i have no idea how to do it!
      My focus for the next couple of weeks will be to figure out how blenders deform tools work. I will be looking at the various ways blender deforms stuff so shape keys, lattices, soft bodies mesh deformers displacement textures, basically whatever i can come up with to create a nice skin deform effect.
      but not to leave you all in the cold waiting, I obviously will need some assets, namely a skin to deform, so for my next few tutorials i will be covering the basics of creating an animation ready "thing" that in the special episode I will be discussing and building the deform rig ready for animation, so for my next tutorial I shall cover the basics of sculpting a base "mannequin" ready for  topology to be applied in preparation for sculpting. this will be a low detail sculpt of forms but with enough detail to recognise it as a creature.
      I shall be doing that over the weekend, hope fully I'll have it done by saturday afternoon so you all have time to play with it ( well the technique any way, theres no point in me releasing a startup blend really as you already have a default cube!)
So until then happy blending, see you all soon

Tuesday, 12 November 2013

Beginners series, and whatever next

So finally, a couple of weeks turns into a couple of months, but the beginners series is now finished and posted on youtube! Having taken forever to edit and put together, with more than a few oops moments! Trying to be concise and to the point seems to be somewhat of an issue of mine,  I must have edited out several hours of inane rambling about stuff that had zero relevance to the subject matter! Still it has been a good learning curve and I am managing to not try and give overwhelming amounts of information and keep on topic, also not to be afraid to split topics into multiple videos. I think it has gone quite well, each episode talks about enough of a single subject to get even the most nooby beginner started. there are a lot of things that I could have done better, like the intro video, man was that dull! the single most important video of the series and it was boring as hell! seriously, I had to pull it from the playlist it was so bad! so that is one video that is on the agenda for a re-release.
I did also kind of change tack about half way through the series, I got really bored with the opening sequence and thought it would be interesting to make the intro relevant to the content of each episode, so the cycles tutorial was rendered in cycles and has an animated texture node doing its thing, and the particles intro is made of particles. they were a lot of fun to do and as each one had to be made quickly in order to get them into the video each week between recording and editing, they are pretty lame! lol no time for refinements when you're on a deadline! but i think i managed to pull it off OK! ( maybe!)
Anyway here's the series,enjoy.
Beginners series

I hope to hear some comments and feed back on this subject, as the only way to improve is to know where I am going wrong!

So whats next then? well I have a few VFX videos that I am working on, I have a Plane track video which is new for 2.69 that I am working on for the CG Masters tutorial competition, basically showing how to use the new plane track feature in blender. There is currently nothing on plane track on the web, except a few demos of the early prototypes and a demo by the developers, but hopefully I can do something interesting enough to inspire you all, we shall see!
I also put out a request to see if there was anything you might have seen in a different software package, like autodesk or aftereffects, that you might like to know if blender could do the same. I was kind of expecting starry eyed newbies to reply asking if it was possible to make certain textures or do some effect that they had seen in an advert on TV or something. but no... I get one request...
Can blender do this skin sliding thing...? video
Great OK just request a feature that not only is like, the holy grail of blender deformation, but also not even a feature of Maya! It is entirely a custom plugin developed by Chad Vernon, co Founder of the Digital Creature Studio, responsible for amongst other things, Pirates of the Caribbean, with its tentacle faced pirates and sea monsters! Thanks a lot Slawek Nezumi!
So  in the next few weeks I will be showing you how to recreate this effect using just the existing functions of blender, (including any suitable plugins I come across) and teaching you how to apply it to a character for animation. :D
But it will be a subscriber special and I will be beginning the series once I hit the 100 subscriber mark on  youtube ( have to do something special to say thanks don't ya) :)

Happy blending, and don't forget you can keep in touch, we are available on Facebook, Twitter and G+