Saturday, 22 June 2013

meh, stupid idea anyway

Oops should have up dated this posted ages ago!
 anyway,so having decided to create a most excellent adventure, it all turned out just a little bit pants and didn't work at all how i wanted. For two reasons, first I didn't notice there was a time limit on the length of the film and second  I suck bad at animating!
  so I had to re-think the film based on what assets i had, and came up with a warehouse heist, kind of what i had in mind for the original opening sequence.
  my goal was to have an android cop investigating a robbery in progress, it enters building sees various things in the main office such as stock manifests and distribution route plans, on holo screens then it enters the warehouse and finds the criminals in the process of looting shipping containers. there ends up a big fight ending with the cop being beat to scrap by a loading mech, a kind of sci fi fork truck but for shipping containers, so, big.
criminals escape. cue chapter 2 once the comp is finished. Easy. No.
  models were rushed through and not well rigged making the whole animation process slow and cumbersome, and knowing very little about proper animating the whole thing looked horrific.
  Scenes were cut and then cut again to get everything into the time frame, with time running out completely I had only just time to download and hack together the most absurd sound effects.
  with blender playing up and not allowing me to hear the sounds in the VSE i had to attempt to time them in audacity and hope it melded together properly back in blender. nothing of the sort happened, and i also ran out of time to add actual script to the players so the whole film no one says anything, though clearly speech is meant to be happening.
anyway the whole thing sucked like the worst sucking thing ever and probably caused a few WTF raised eyebrows from the judges, and every other submitted film looked like some pretty awesome professional work. but oh well.
lol, enjoy.

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